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[Skyblock1] Stackble Spawners

Discussion in 'Denied Suggestions' started by Callatic, Feb 5, 2018.

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What do you think of this suggestion?

  1. It should be accepted! +1

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  2. It should be denied! -1

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  1. Callatic

    Callatic Batman

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    Which area of the network are you making this suggestion for?
    Skyblock1

    What is the general essence or basic idea of your suggestion?
    Fix lag

    Elaborate on your suggestion in detail
    Please fix stacking spawners because then this will fix server lag TPS and will fix client sided lag

    What are the pros and cons of implementing this suggestion?
    Pros: Less lag and Higher TPS Cons: Non

    Any additional details, previews, videos, screenshots or links related to your suggestion
     
    #1
  2. Ice_Laxr

    Ice_Laxr Batman

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    Yes I STRONGLY agree because it would fix the server lag by a Mile.
     
    #2
    • Agree Agree x 1
  3. Cloud

    Cloud Resigned Forum Manager

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    Do stacked spawners still not have decent rates as compared to unstacked spawners of the same amount?
     
    #3
  4. ThiccJakePaulerGangGang999123456789123456789Logang

    ThiccJakePaulerGangGang999123456789123456789Logang ArkhamKnight

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    -1

    Trust me its taken MONTHS on end, give it up. A better suggestion would be for us to have to shift right click to stack spawners. Trust me this has a very very vey very slim chance of being fixed.
     
    #4
  5. Callatic

    Callatic Batman

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    Posts Merged By Cloud — Warning Points Issued

    @Cloud Not at all, it acts like its basically 1 spawner. Man we just need stackable spawners to be the same rates as non stacked so the FPS is not like 10 when I am in it...

    I also think this is what causes the couple of mins drop of TPS, where you cant use commands. I think this is due to not how many entities there is but due to the amount of spawners activated.

    Why even be able to stack if its better to not, if it doesn't get fixed just remove it all together.
     
    #5
    Last edited by a moderator: Feb 7, 2018
  6. ThiccJakePaulerGangGang999123456789123456789Logang

    ThiccJakePaulerGangGang999123456789123456789Logang ArkhamKnight

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    Double posting is not allowed.
    Posting two or more posts in a row on any thread is not allowed. Simply use the edit button.
    This results in 1 warning point lasting 1 week. The posts will be merged.


    I'm not going to quote your messages. I don't mean to sound offensive but what you've written is literally useless. More spawners does NOT equal more tps, the mobs that spawn and the drop rate affect TPS due to the entities. Particles however play no role, if tps was averaging 10 without stacked spawners it'll be the same with stacked spawners. The main reason stacked spawners are in the game (currently being fixed) is due to the low amount of fps a player has when in distance with them, nothing with tps.
     
    #6
  7. Cloud

    Cloud Resigned Forum Manager

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    I doubt it's due to spawners, or they would've fixed stacked spawners long time ago rather than adding stackable drops and reworking how entities stack/die.
     
    #7
  8. Callatic

    Callatic Batman

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    Believe me, more spawners the lower the TPS can drop... I have worked for hosting companies in my past and I know what can drop TPS, the amount of spawners can cause network lag. As in internet server lag.


    Also stackable spawners help the servers timings.
     
    #8
  9. ThiccJakePaulerGangGang999123456789123456789Logang

    ThiccJakePaulerGangGang999123456789123456789Logang ArkhamKnight

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    Thats not how it works, the server stacks mobs which already fixes this problem, stackable spawners mostly affect FPS, TPS will BARELY see an increase, trust me.
     
    #9
  10. Callatic

    Callatic Batman

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    I ran networks of 400 players which only skyblock networks. I know that it will help the TPS, even a small increase is better. But remember if this server runs on Spigot which 100% it does, it has server timings and these server timings increase and get better and faster and responding to actions made on the server. Stacking spawners into one spawner can actually help it, because they amount of spawners that are activated at once does cause bad timing on this server, not going lie so many times where my blocks glitch etc... Alone my farm has 5k villy spawners which are all activated at once, remember farms out there with 10k+ spawners, and usually they are all activated too, these decreases the servers timings and causes these 1 minute freezes because the timings are catching up.
     
    #10
  11. Zack

    Zack Memelord

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    Stacked Spawners still have decreased spawning rates, maybe have a multiplier on that specific spawner so everytime you add 1 spawner to it, the spawn rate will be multiplied by the count of how many spawners are stacked.
     
    #11
  12. Callatic

    Callatic Batman

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    Hm, I feel like stacking spawners should have a benefit on arkham... Maybe make it so its just over what without stacked is with the multiplier. Needs to get fixed tho this because people dont understand this can partially help TPS.
     
    #12
  13. Zack

    Zack Memelord

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    "partially" this could greatly improve TPS, and skyblock maybe able to run 400 players on skyblock with 16-18 tps if possible.
     
    #13
  14. Cloud

    Cloud Resigned Forum Manager

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    Low stacked spawner rates are more so a bug.

    Denied.
     
    #14
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