Hello Heroes and Villains! Hey everyone! We are proud to announce that Prison will be RESET on Saturday, February 6th at 4:00 PM EST! NOTE: The current prison will be left up as a legacy gamemode for the time being and all new purchases will go to both servers for a week! ~ Important Information ~ This reset may come as a surprise to some, so we will explain why this is happening so soon after the December revamp. As you all know, the revamp was not the smoothest it could have been due to us transitioning into a completely new setup. With this also came slight eco problems later in the season that caused players to progress much quicker than we had anticipated. We feel that it is only fair for us to give the many players who feel this Prison season has run its course a new Prison server to play on, that will be a fresh reset with many fixes and some new content that can be seen below! ~ Key Features ~ Omnitool Prestiging Overhaul Omnitool prestige will now be based on Omnitool Level. This means it will evaluate the total, non-raw blocks mined (which includes enchants) instead of the raw blocks mined. Omnitool levels will scale and become progressively harder as it increases. Every five Omnitool levels, players will be able to Prestige, which will give the same buffs as it currently does. Enchant Revamp We have heard your complaints about certain enchant caps being set too low and too quick to max out. To solve this problem, we have completely removed enchant caps for the following enchants: Jackhammer, Laser, Explosive, and Prosperity. The prices for these enchants will scale extremely harshly and their effectiveness will decrease the more the level increases, but they will a useful investment for players in the long run. We hope that this provides a sufficient amount of gameplay for you guys and always leaves you with something to continue achieving. Eco Changes We have worked to balance the eco and prevent the inflation that happened this season from happening anywhere near as quickly as it did. Crate rewards, pouches, lucky balls/chests, and shiny treasure/boxes have all been optimized to provide a better gameplay experience. Major Rule Change Account sharing is NO LONGER ALLOWED. We have come to the conclusion that account sharing provides a significant disadvantage to others and inflates the eco drastically. Anyone caught account sharing from this release and onward will be subject to the following punishment: 1st Offense: 30d Ban (on all linked accounts) 2nd Offense: Permanent Ban (on all linked accounts) Auto Sell Changes Players will now spawn with level 1 Auto Sell on their Backpack and will no longer be able to disable the enchant. We are doing this in order to discourage players from obtaining huge backpacks and saving up boosters to use once they have filled the backpack completely. Robot Scaling Robots will no longer scale based on the Mine Rank of the owner. Instead, they will scale based on the average rank of the top 20 players. This will hopefully nerf the effect of robots later in the season as players became way too reliant on these instead of mining. ... and much more! A full change-log will be available around the time of release. Hope everyone is excited to continue to #MakeArkhamGreatAgain!